Guide To Explosive Gel In Arkham Origins Blackgate Level 2
The explosive gel is both a tool and a weapon. Batman can spray the gel on weak points and explode it. Batman may deploy the Quickfire Explosive Gel in battle, which he can spray on the ground swiftly. Any adversary inside the explosion radius is knocked to the ground when activated.
Now that you know why Batman needs the Gel Launcher, here’s how to obtain it in the game.
Arkham Origins Blackgate
Batman: Arkham Asylum Blackgate is a side-scrolling video game released in 2013 by Warner Bros. Interactive Entertainment and developed by Armature Studio. It is a companion game to Batman: Arkham Origins, part of the Batman: Arkham franchise, and is based on the DC Comics- Batman.
The game follows Batman as he seeks to end a prison uprising at the Blackgate Penitentiary, taken over by the Joker, the Penguin, and Black Mask. The plot also shows Batman’s first contact with Catwoman, a character who assists Batman throughout the game but keeps a secret from him.
How To Find The Gel Launcher: Arkham Origins Blackgate Level 2
Let’s get started and find the weapon: Gel Launcher.
Step 1- Open The Door
Run to (right) the loading garage in the industrial section and grapple onto the top of the truck. Drop down and kill the three guys.
After fighting all three, go to the right and use the Crypto Sequencer to hack the device and unlock the door. Find the perfect combination by highlighting the various digits on the screen while hacking. If a number is highlighted in green, the box will contain the correct code.
Step 2- Open The Next Right Door
Enter the next room and shimmy across to the right after grappling to the ledge above. Drop to the ground and turn right to the next room.
A cutscene will interrupt you if you go to the right. Black Mask forces a worker to power all of the generators with a pistol. The worker is shot, and his corpse is placed on the floor. The worker is given a green card key.
Roll over the spikes on the floor by pressing the Run button twice as you make your way to the right. To open the right-hand door, decipher the code.
Step 3- Reach The Bottom Floor & Kill The Thugs
Climb through the vent on the right side of the room in the next chamber. Crawl through the corridor to the other side of the previous one.
You’ll discover four thugs in the next chamber, one on the top floor and three on the lower floor. To avoid getting noticed, quietly take out the guy on the top floor.
Drop down and kill the lone thug on the left, then move over to the right and kill one guy when the other isn’t watching. It will warn the other thug, but no one else, so go ahead and beat the remaining thug off.
Run to the right on the lowest floor and into the next chamber. From the right, a thug with knives will charge in. Make use of your incredible ability to buy time for routine assaults.
Step 4- Use Your Batarang
Examine the power box above the right-hand door. To open the door, take out your Batarang and strike the box.
Head to the right, then examine the equipment above you. When the machine’s switch emerges in the little hole within the bars, use your Batarang to activate it.
Step 5- Find The Gel Launcher
Dropdown into the chamber on the left after grappling to where the machine stopped. To discover the Gel Launcher, open the WayneTech container! You may use it to set up three bombs at once.
Analyze the room’s floor for a weak place that you can target with the Gel Launcher. Enter the sewage area below by breaking through the floor.
You may also like to read-Resident Evil 3 Safe Code And Combinations
How To Obtain The Glue Gel
Find the Glue Gel to update your launcher after you have the Gel Launcher:
Step 1- Find The Vent Above
Head to the right after entering the vent during the Entering the Cell Blocks Zone segment and look at the pump on the wall. Detonate the explosive on the pump when the twisted section points to the right. It will cause a vent to open above you.
Crawl through the vent to the next chamber. To make a hole in the right wall, use an explosive. Drop down to find many Thugs.
Run & enter the vent on left once all of the thugs have been defeated. Blow through the wall behind you to exit the vent and blowhole.
Step 2- Grapple, Grapple, Grapple
Through the hole, you just dug, grapple to the ledge. Takedown the thug that goes by hanging out on this ledge. Climb to the top and turn left. Two goons may be seen below. Glide kick one of them while fighting off the other.
Climb to the highest point on the left side. Glide across the two spaces and directly into another thug by jumping to the right. After taking him out, grapple up to the platform above you and then grapple across the room.
Step 3- Finish Off The Lower Platform
Drop down from hanging as soon as you grapple across the area, and you’ll land on a lower perch. In the corner, there is a little crate with the item inside.
A Detective Case, climb up from hanging and go to the left as soon as you grapple across the room. When you get near, jump and grapple to the next ledge. To discover the proof, descend to the bottom platform.
Drop down to the lowest platform and dash to the left after grappling across the room. Once you’ve reached the vast gap, look around for a ledge. Grapple up and jump off. Make a crater in the ceiling above you.
Step 4- Back To The Same Level
Head to the left after jumping up through the hole. Runoff onto a new one equipped with a terminal. Hack it to get access to the platforms around you.
Run to the right and glide past the flames. Proceed to the next room with the doors unlocked. Hack the terminal that goes back to the chamber with the pump after grappling through the floors.
Step 5- Return To The Terminal
Return to the spot where you opened all the doors. After sprinting past the terminal, scramble up to a higher ledge. Jump and glide across the platforms, traveling left and right, to avoid falling on the flames.
At the bottom, turn left and grab the ledge in the backdrop. Do a Ledge Takedown on a thug who has isolated himself from the gang and then take him out.
Step 6- Beware Of The Penguin Cages
Examine the left wall for any weaknesses. Use an explosive to break through and leap through. As you walk down the corridor, keep an eye out for the Penguin Cage at the end!
Penguin Cages are located just before the vault core door, which you can’t miss.
Blast through the next wall on the left after entering the entrance. The vault core is located in the next chamber. Scan the three bolts discovered surrounding the vault core for explosives, then attach one to each.
To unlock the vault core, detonate them all at once. To align the vault segments, you’ll need to utilize your Batarang. The core line will become green after they’re all lined up, and the platform you’re standing on will turn yellow.
Step 7- Find The Glue Gel Upgrade
To discover a weapon supply, go to the vault core. To locate a Glue Gel upgrade for your Gel Launcher, interact with the table. The position of the Black Mask will be updated on your map shortly after that.
Some Quick Tips To Play Batman: Arkham Origins Blackgate Like A Pro
Quickfire is available on all weapons. However, the button combinations might be confusing. Check your Core Controls Reference and start practicing the Explosive Gel & Glue Grenade quickfire using the shortcuts. Alternatively, look here:
Quickfire Explosive Gel
- 360 – LT + X
- PS3 – L2 + Square
- Wii U – LT + Y
Quickfire Glue Grenade
- 360 – Doubletap RT
- PS3 – Doubletap R2
Quickfire makes it possible to use these weapons in melee combat, where they may be lethal.
1.How Do You Use Explosive Gel In Batman Arkham Origins?
- Xbox 360: LT + X
- PS3: L2 + Square
- Wii U: LT + Y
2.How To Get The Line Launcher In Batman Arkham Origins Blackgate?
The Line Launcher can be discovered in the Administration zone, while the Tightrope upgrade can be located in the Industrial zone’s secret entry region.